You are part of a group of Bards who have arrived at the big Sword Coast Battle of the Bands concert, Coastchella, ready to prove your talents against the greatest musicians in Faerun. There's just one problem: You haven't *technically* been invited to perform. You'll need to connive their way into procuring backstage passes to spirit yourselves into the competition. (Please bring a Level 3 5/5.5e Bard)
A mysterious figure has entered the saloon. No one knows them, although they seem familiar to everyone. When they sit with their back to the bar and begin to scrutinise you patrons, however, no one has any doubt anymore: they are Death, come to claim one of you. You know you can’t escape them but, out of desperation, you start a devious game: asking questions of the other patrons, to bring up their murky pasts, in the hope that Death will choose someone else, anyone other than you, inside this cursed saloon.
The Greek Goddess of jealousy and strife, Eris, has dared to go to the mortal realm to gain power amongst the humans. It is up to YOU, a member of the pantheon of Olympian Gods and Goddesses, to bring her back or risk dissolving completely into nonexistence and myth. In a role-play heavy "rule of cool"-style narrative game, you will be trying to navigate your few precious hours on Earth. How will you fare, surrounded by the curiosities of early 2000s Los Angeles? Will you influence humans to help strengthen your dwindling powers? Everything will lead up to a final clash of true showmanship, in the modern-day colosseum of battle, to which the Spartans themselves would have been in awe of.
Clear Minds, Clear Sheets, Can't Lose! You wake up in a tavern, your minds (and character sheets) a complete blank! You need to rediscover your skills and catch the warlock that did this before they escape with your memories! Let's Roll for Shoes!